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Ken's classics has been serving the Atari 8-bit community as Ken's Atari 8-bit Page and Ken's Atari Zone since 01/01/199x. The site has been expanded to include the Atari 5200 and Atari 7800 game systems. For each system, you will find emulators, utilities, programming information, and, of course, games. Now, go grab a stick!
What's New05/28/2011Site update launched


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CPU:6502C 1.79 MHZ
Video:Antic & GTIA
Sound:POKEY
ROM: 2K
RAM: 16K
Released in 1982, The Atari 5200 is a game system based on the chipset from the Atari 400/800 computers.
My Games
Beef Drop
In the beginning there was BurgerTime. BurgerTime was never ported to any Atari 8-bit system other than the 2600. This was an attempt to fix that! Click here to download the demo version for the Atari 5200 ProSystem and Atari 8-bit computers.

Beef Drop 1.3 Demo (XMas2011)
Christmas 2011 Demo release of Beef Drop. Version 1.3.
 
My HacksGorf - Digital controller hack
A version of Gorf with sane digital control similiar to that 8bit computer version.
  
My KenversionsAnalog Classics 1
Archon
Captain Beeble
Cosmi 2-in-1
Donkey Kong
Donkey Kong Jr.
Preppie
Satan's Hollow
Tapper
Up&Down


CPU:6502C 1.79/1.19 MHZ
Video:Maria
Sound:TIA
ROM: 4K
RAM: 4K
Released in 1986, The Atari 7800 is a game system is a system designed by GCC offering advanced graphics (for the time) yet backward compatability with Atari 2600 VCS games.
My Games
Beef Drop
In the beginning there was BurgerTime. BurgerTime was never ported to any Atari 8-bit system other than the 2600. This was an attempt to fix that! ...and my first attempt at a 7800 game by porting my game over from the 5200. Click here to download the Atari 7800 version of Beef Drop.

b*nQ
A port of one of my most favorite arcade games to the 7800. This is my second 7800 game written mostly from scratch (borrowing a little from Beef Drop 7800) for the 7800. The 7800 ability to throw lots of color and moving objects on the screen made this game perfect to help showcase the 7800's capabilities. Click here to download b*nQ.
 
My Hacks
Centipede-TB
A modified version of Atari 7800 Centipede that works with the CX22 trackball in trackball mode. No download available yet.
 


Originally released in 1979...
My Games
Beef Drop
In the beginning there was BurgerTime. BurgerTime was never ported to any Atari 8-bit system other than the 2600. This was an attempt to fix that! Click here to download Beef Drop for the Atari bit computers and Atari 5200 Super System.

The Fish Adventures of Mr. Fish
This started out as an attempt to make an underwater adventure game with the main characters as a fish. It ended up as kind of a simple game (great for kids) where you rescue all of the baby fish from being clam dinner without becomming dinner yourself. The game flickers a little due to a dumb every-other-frame sprite multiplexer. Click here to download.

Pacmunch Jr
My first attempt at a fine-scrolling game. Uses no player missile graphics, only character graphics. Released before (or before I was aware) the prototype Jr Pacman surfaced. As the levels progress, additional ghosts become intelligent. I never got around to adding more than one maze unfortunately. Click here to download.
Circle of Richness screenshot
Circle of Richness
Help Jack SayPat and Vanilla White solve the phrases by spinning the wheel and guessing letters. Supports 1-4 players but there are no computer players. Written in Action! with a custom runtime module. Click here to download.
Burger Boy screenshot
Burger Boy
This was my second attempt at BurgerTime (make Beef Drop actually my third). My first attempt was all in assembly language and probably didn't look as good as this version but played better. Unfortunately, the disk developed a problem and a lost most of the source code. So I started over, but in Action. This version uses a custom runtime I made myself (which is slower than the real one). This version doesn't quite hold up to Beef Drop. Its only saving grace is it supports many disk loaded boards and an editor was available. Click here to download

Beef Drop 1.3 Demo (XMas2011)
Christmas 2011 Demo release of Beef Drop. Version 1.3.
 
My AppsK-Edit screenshot
KEdit 1.51
An E: device based editor with included optional 80 column handers (one graphics 8 based, and one flickterm style) and a turbo 40 column handler. Supports horizonal scrolling of line being edited (like Action!'s editor). Click here to download.
KASM screenshot
KASM 2.51
An assembler that is primary patterned and mostly syntax compatible with the Atari Macro Assembler. It also can server as a replacement for RA65 (the assembler with the original CC65 native compiler). Output can be atari binary load format or RA65 relocatable format. Features include macros, some syntax compatability with MAC/65, faster than AMAC or RA65, generated binary load files contain minimal numbers of segments. Supports command line paramteters with some DOS's. Click here to download.
KLink screenshot
Klink 1.51
This linker was originally written to replace the linker in the original native CC65 package (used with RA65 output). It is much faster and smarter than the original. It can handle object files from RA65 or KASM (in relocatable mode), and libraries from the original CC65 LIBR65 program. Supports command line parameters with some DOS's. Click here to download.
No Photo
AtariWriter Plus Super Menus
Adds macro, file selector, screen saver, exit to dos, and other features to AtariWriter Plus, in theory at least if you can get it set up. I never received any feedback for the program even when it was released so don't know if anyone ever used it or not. Click here to download.
UltraSpeed Boot Menu Creator screenshot
Ultraspeed Boot Menu
Adds a US Double Ultraspeed boot menu to a disk, allowing games to be loaded from an a menu in ultra speed. Click here to download.
DiskFormer screenshot
DiskFormer
Allows interconverting real disks and ATR/DCM/XFD images on a real Atari. Supported reading/writing images from a R: device from another computer using XMODEM. Click here to download.
No Photo
Flash80 E: Handler
A fast-ish graphics 8 (Antic F) based 80 column E: handler. It only really supports output mode (no editing in input mode). It was primarily created for KEdit but may be useful for other things. Click here to download.
No Photo
Flick80 E: Handler
A fast graphics 0 (Antic 2) based 80 column E: handler. It flickers and shows even/odd columns every other frame. The disadvantage being it flickers, the advantage being it uses much less memory than a bitmap 80 column screen and is faster. It only really supports output mode (no editing in input mode). It was primarily created for KEdit but may be useful for other things. Click here to download.
No Photo
Flash40 E: Handler
A fast 40 column E: handler that is many times faster than the OS provided 40 column handler. It only really supports output mode (no editing in input mode). It was primarily created for KEdit but may be useful for other things. Click here to download.
My Hacks   


Copyright 2011 Ken Siders.